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\steamapps\common\TalesMajEyal\game\addons\tome-aaaagq\overload\data\gfx\particles\notice_enemy.lua


base_size = 32
local nb = 0
return { generator = function()
local f = 1.5 - nb/36
local life = 32
local xv = rng.float(-1, 1)
local yv = rng.float(-1, 1)
local tv = math.max(math.abs(xv), math.abs(yv))
xv = 2.5 * base_size / life * xv / tv
yv = 2.5 * base_size / life * yv / tv
return {
trail = 1,
life = life / f,
size = 10, sizev = 0, sizea = 0,
x = -5-xv*life*0.7, xv = xv, xa = -xv / life / f,
y = -5-yv*life*0.7, yv = yv, ya = -yv / life / f,
dir = 0, dirv = 0, dira = 0,
vel = 0, velv = 0, vela = 0,
r = rng.float(0.8, 0.99), rv = 0, ra = 0,
g = 0.08, gv = 0, ga = 0,
b = 0.08, bv = 0, ba = 0,
a = rng.float(0.5, 0.7), av = -0.6 * f / life, aa = 0,
}
end, },
function(self)
if nb == 0 then self.ps:emit(300) end
nb = nb + 1
end,
300, nil, true


IP属地:安徽1楼2019-12-21 19:42回复